Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
1 Round
School
Illusion
Attack/Save
WIS Save
Damage/Effect
Psychic
You unravel a sliver of your target’s consciousness, flooding their mind with horrifying illusions or suppressed nightmares. Choose one creature within range that can hear you. The target must succeed on a Wisdom saving throw or take 3d6 psychic damage and become Frightened of you until the end of your next turn. On a successful save, the creature takes half damage and is not frightened.
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