Level
3rd
Casting Time
2 Actions Ritual
Range/Area
Self
Components
S, M *
Duration
Special 999 Days
School
Conjuration
Attack/Save
None
Damage/Effect
Creation (...)

The caster of this must be proficient in at least 3 melee weapons that are sharp in someway individually(no group options like martial or simple)

The caster must be in a closed off room, the room can have windows but none open

must have a clear thought of what you want the world to be like

as you are about to cast the spell the weapon/object of choice glows a eerie white

to cast you must stab the weapon into the ground and wait 1 round for it to sprout a dark fountain

and one not native to a dark fountain's world or a different dark world takes on a altered look, they gain armor if they had none, a new skin tone, or even new features in some cases

at higher levels the area of the dark world becomes more defined.

there is only 1 original dark fountain, this fountain can absorb the other fountains that have been closed and add what was there into it self

To close a dark fountain you need to expose your soul to the fountain and have it sit there for 1d8 rounds un damaged

* - (a sharp object, some of the user's blood(used up in spell))

Previous Versions

Name Date Modified Views Adds Version Actions
7/24/2025 6:24:45 AM
5
0
1
Coming Soon

Spell Tags: Creation Summoning Social Environment Special Sangromancy shadow

Available For: Artificer (Legacy) Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard Blood Hunter - Order of the Profane Soul (INT) Fighter - Eldritch Knight Rogue - Arcane Trickster Illrigger - Architect of Ruin Gunslinger - Spellslinger Blood Hunter - Order of the Profane Soul (WIS)

Nemimway

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