Level
Cantrip
Casting Time
1 Action
Range/Area
20 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic

Choose one creature within range, that creature has to succeed on a constitution saving throw against your spell save DC. On a failed save, the creature takes 1d6 necrotic damage and you gain a number of temporary hit points equal to your proficiency bonus.

Cantrip Upgrade. The damage increases by 1d6 when you reach levels 5 (2d5), 11 (3d6), and 17 (4d6).

Spell Tags: Damage

Available For: Sorcerer (Legacy) Warlock (Legacy) Sorcerer Warlock

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