Level
2nd
Casting Time
1 Action
Range/Area
Unlimited (200 ft. *)
Components
V, S
Duration
Concentration 2 Rounds
School
Illusion
Attack/Save
INT Save
Damage/Effect
Prone

All creatures inside a 200 foot sphere centered on the caster must make an Intelligence saving throw using the caster’s spell save DC. On a success, nothing happens. On a failure, the affected creature believes an earthquake is occurring; they are knocked prone and their walking speed is halved for the duration of the spell.

If any creature hit is not touching the ground, they automatically succeed their saving throw. If a creature is digging or climbing, they are forced to the ground and cannot dig or climb again until the spell ends.

The caster can choose up to three targets in sight and shield them: they will roll with advantage.

At Higher Levels: DC increases by 2 for each level above 2nd, unless the target is shielded: DC decreases by the same amount instead.

Available For: Druid Sorcerer Warlock

AlwaysRolls1or20

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