Level
Cantrip
Casting Time
1 Action
Range/Area
Self
(20 ft. )
Components
None
Duration
Until Dispelled
School
Abjuration
Attack/Save
DEX Save
Damage/Effect
Slashing
The swordsman cuts the target vertically. You use your movement to do a high jump and use your action to do an attack on a creature in reach as you land.
If you moved before the jump and the attack hits, the creature can roll a dexterity saving throw with a DC of 10+ your prof. bonus to not fall prone. You deal an extra 1d6 of damage for every 60 cm (2 ft) that you have jumped in the air.
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