Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
(10 ft. )
Components
V, S, M *
Duration
Concentration
1 Minute
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Lightning
You create a 5-foot-diameter sphere of lightning in an unoccupied space within range. It lasts for the duration. Any creature that ends its turn within 10 feet of the sphere makes a Dexterity saving throw, taking 3d6 Lightning damage on a failed save or half as much damage on a successful one.
As a Bonus Action, you can move the ball up to 30 feet, floating it through the air. If you move the ball into a creature’s space, that creature makes the save against the ball, and the ball stops moving for the turn.
The ball sheds Bright Light in a 30-foot radius and Dim Light for an additional 30 feet.
Using a Higher-Level Spell Slot. The damage increases by 1d6 for each spell slot level above 3.
* - (a pinch of wool)Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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7/27/2025 12:37:08 PM
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Coming Soon
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