You cause a creature or an object you touch to be anchored to a solid surface for the duration. Choose either a creature or an object that is size huge or smaller and weighs less than 500lbs. If the target is unwilling, it can make a Strength saving throw. On a success, the spell has no effect.
The target or a creature within 5 feet of the target can make a Strength(Athletics) check against your spell save DC as an action. On a success, the spell ends.
If the target is a creature it’s movement speed drops to 0. The affected creature is able to choose to use their reaction to roll a d20 at the start of each of its turns:
1-6 The creatures speed remains 0.
6-10 The creature is able to move as if it were difficult terrain, costing 2 feet of movement for every 1 foot, until the end of the creatures turn.
11-15 The creature can move at normal speed until the end of the creatures turn.
16-20 The spell ends.
If the target or the surface they are attached to teleports, is sent to another plane, is destroyed or if the target fails to meet the casting requirements at any time the spell ends. The caster can choose to end the spell as a bonus action.
* - (A drop of glue.)
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