Level
7th
Casting Time
1 Action
Range/Area
120 ft.
Components
V, S
Duration
Concentration 10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Control (...)

You gain the ability to move or manipulate creatures or objects by thought. When you cast the spell, and as your action each round for the duration, you can exert your will on one creature or object that you can see within range, causing the appropriate effect below. You can affect the same target round after round, or choose a new one at any time. If you switch targets, the prior target is no longer affected by the spell.

Creature. You can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature’s Strength check. If you win the contest, you move the creature up to 80 feet in any direction, including upward but not beyond the range of this spell. Until the end of your next turn, the creature is restrained in your telekinetic grip. A creature lifted upward is suspended in mid-air. Or, you can try to move a Huge or smaller creature. Make an ability check with your spellcasting ability contested by the creature's Strength check. If you win the contest, you launch the creature with great force up to 60 feet in any direction, including upward but not beyond the range of this spell. The creature is forced [Tooltip Not Found] on the ground. 

Object. You can try to move an object that weighs up to 1,000 pounds. If the object isn't being worn or carried, you automatically move it up to 80 feet in any direction, but not beyond the range of this spell.

If the object is worn or carried by a creature, you must make an ability check with your spellcasting ability contested by that creature's Strength check. If you succeed, you pull the object away from that creature and can move it up to 80 feet in any direction but not beyond the range of this spell.

You can exert fine control on objects with your telekinetic grip, such as manipulating a simple or more advanced tools, opening a door or ripping it off its hinges, stowing or retrieving an item from an open container, or pouring the contents from a vial.

Choose one object weighing up to 150 pounds within range that isn’t being worn or carried. You launch the object in a straight line up to 80 feet in a direction you choose before falling to the ground, stopping early if it impacts against a solid surface. If the object would strike a creature, that creature must make a Dexterity saving throw. On a failed save, the object strikes the target and stops moving. When the object strikes something, the object and what it strikes each take 7d8 bludgeoning damage.

Spell Tags: Control Movement

Available For: Sorcerer (Legacy) Wizard (Legacy) Warlock (Legacy) - The Great Old One (Legacy)

BlazingAnubis23

Comments

Posts Quoted:
Reply
Clear All Quotes