Level
Cantrip
Casting Time
1 Action
Range/Area
30 ft.
Components
S
Duration
Concentration
1 Round
School
Divination
Attack/Save
None
Damage/Effect
Foreknowledge
You point a finger at a target in range that you can see. Your magic causes a brief flash of light to emanate from a weak spot in the target's defenses. Until the end of your next turn, the next attack roll made against this creature gains advantage to hit, provided that this spell hasn't ended.
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Posted Nov 10, 2019Just a slight change to the disappointingly weak True Strike cantrip. This version allows the next hit to have advantage, regardless of whether it's you or not, but in exchange, there is a visible light component, so the target will likely notice you casting it on them. Let me know what you think!