Level
2nd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration
10 Rounds
School
Conjuration
Attack/Save
Ranged
Damage/Effect
Fire
Conjure a flaming hammer and throw it at an enemy within range dealing 1d12 fire damage then falls to the ground, on the turn after this hammer is thrown you can pick it back up from where it landed to throw it at another target as an action, if the hammer is not picked up by the end of your turn then it explodes dealing 1d8 fire damage to all creatures within melee range
If the hammer explodes the spell ends prematurely
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/28/2025 11:36:56 PM
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1
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1
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5
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Coming Soon
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