Level
Cantrip
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S *
Duration
Instantaneous
School
Transmutation
Attack/Save
Ranged
Damage/Effect
Control

 

  • Must already know the Control Flames cantrip.

  • You must be 5th level or higher to learn this upgraded version. (If learned before 5th level, you can only use non-offensive features until then.)

  • You gain all normal effects of the Control Flames cantrip plus the following offensive options:

 

You choose nonmagical flame that you can see within range and that fits within a 5-foot cube. You affect it in one of the following ways:

  • You instantaneously expand the flame 5 feet in one direction, provided that wood or other fuel is present in the new location.
  • You instantaneously extinguish the flames within the cube.
  • You double or halve the area of bright light and dim light cast by the flame, change its color, or both. The change lasts for 1 hour.
  • You cause simple shapes—such as the vague form of a creature, an inanimate object, or a location—to appear within the flames and animate as you like. The shapes last for 1 hour.

Offensive Options:

Flame Lash

  • Target: One creature adjacent (5 ft) to the chosen flame source.

  • Attack: Make a ranged spell attack.

  • Hit: 1d8 fire damage (2d8 at 5th level, 3d8 at 11th, 4d8 at 17th).

  • Ignite: On a hit, the target must succeed on a Dexterity saving throw or catch fire, taking 1d4 fire damage at the start of each of its turns until an action is used to extinguish the flames.

Fire Bloom

  • Target: Creatures within 5 feet of a chosen flame source.

  • Save: Dexterity saving throw.

  • Damage: 1d6 fire damage (2d6 at 5th level, 3d6 at 11th, 4d6 at 17th).

  • Effect: The flame source is consumed (e.g., a torch burns out, a campfire dims).

Flash Flare

  • Target: Creatures in a 10-foot cone originating from a chosen flame source.

  • Save: Constitution saving throw.

  • Effect: Affected creatures are blinded until the start of their next turn.

  • Cooldown: Once per short or long rest unless cast using a spell slot of 1st level or higher.

Limitations

  • If a creature succeeds on its saving throw against any chosen effect, the effect has no impact.
  • Only one offensive effect can be activated per action.

 

* - (Need an active fire/flame that is not magical in nature)

Spell Tags: Control

Available For: Sorcerer Warlock Wizard Wizard - Evoker

Raydiator