You magically mark one creature you can see within range as your quarry. Until the spell ends, you deal an extra 3d6 Force damage to the target whenever you hit it with an attack roll. You also have Advantage on any Wisdom (Perception or Survival) check you make to find it, and creatures must successfully hide against your passive and active perception in order to be hidden.
If the target drops to 0 Hit Points before this spell ends, you can take a Bonus Action to move the mark to a new creature you can see within range.
If an ability, spell, or other trigger is affected or activated by Hunter's Mark, it can also be affected or activated by this spell.
Using a Higher-Level Spell Slot. This spell does an extra 1d6 force damage for each spell level above 3.
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