Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, M *
Duration
1 Minute
School
Transmutation
Attack/Save
None
Damage/Effect
You channel the base energy of the nine hells to assist you in battle. For 1 minute you grow a stinger on your back that can be used as a bonus action.
Imp Sting. Melee Weapon Attack: +5 to hit, reach 5ft., one target. Hit: 5 (1d4 + 3) piercing damage, and the target must succeed on a DC 11 Con saving throw, taking 10 (3d6) poison damage on a failed save, or half as much on a successful one.
* - (a scorpion's stinger)






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Posted Jul 29, 2025This spell is awesome <3333
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Posted Oct 5, 2025This is really cool, though maybe de 15 (aprox) damage per bonus action (if the save is failed) is a bit too high for level one. Maybe make it an action (i'm not an expert in homebrew so, probably i'm wrong)
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Posted Oct 7, 2025Good Idea! You could maybe change it to an action, or make the poison damage 1d4-2d4
Thanks for the advice, luv u <3333
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Posted Oct 8, 2025You’re aware that spellcasters have a dedicated Spell Save DC and Spell Attack Bonus, right? You don’t have to think of those numbers yourself.