Level
Cantrip
Casting Time
1 No Action
Range/Area
Touch
Components
V
Duration
Instantaneous
School
Evocation
Attack/Save
None
Damage/Effect
Thunder
You channel storm energy into your weapon. Make one melee weapon attack with a weapon you’re holding. Use Charisma for the attack and damage rolls. On a hit, the weapon deals its normal damage, and the target takes an extra 1d8 lightning damage.
At Higher Levels: The lightning damage increases by 1d8 at 5th level (2d8), 11th (3d8), and 17th (4d8).
Storm-Synergy: If you cast this in your Conjure Storm area or within 10 feet of water, increase the lightning damage by one die size (for example, 1d8 → 1d10).*
Comments