You unravel the thread and rupture the flow of time around a creature you can see within range. The target must make an Intelligence saving throw. On a failed save, the target suffers 4d8 force damage, their movement speed is halved, and they have disadvantage on Dexterity saving throws until the end of their next turn. On a successful save, the target suffers half as much damage and their movement speed halved until the end of their next turn.
At Higher Levels: When you cast this spell using a spell slot of 4th level or higher, roll an additional 1d8 for each slot level above 3rd. When you cast this spell at 9th level, on a failed save the target's movement speed is reduced to 0 and they cannot take actions, bonus actions, or reactions until the end of their next turn.
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