You release a volatile burst of arcane energy, infused with reckless instinct. A surge of chaotic magic lashes out in a jagged pulse, disrupting both body and balance.
Make a ranged spell attack against one creature within 60 feet. On a hit, the target takes 1d8 force damage. The target must then succeed on a Strength saving throw (DC = your spell save DC) or be pushed 5 feet away from you.
If your current hit points are at or below 35% of your maximum, you gain temporary hit points equal to your Intelligence modifier (minimum of 1).
At Higher Levels.
When cast using a spell slot of 2nd level or higher, the damage increases by +1d8 for each level above 1st.
At 3rd level, all creatures within 5 feet of the target must succeed on a Dexterity saving throw or take half the damage.
At 4th level, if this spell reduces a creature to 0 hit points, you may teleport up to 15 feet and gain additional temporary hit points equal to the spell slot level used.