Level
1st
Casting Time
1 Bonus Action
Range/Area
30 ft. (30 ft. )
Components
V, S, M *
Duration
Concentration 1 Minute
School
Transmutation
Attack/Save
DEX Save
Damage/Effect
Combat (...)

As a bonus action, upon casting the spell, the caster may choose to instantly dash at a straight diagonal angle up to 30ft. Should a creature stand in the caster's way, between the point the spell was cast and where it ends, and the caster enters it's range, the creature must roll a Dexterity save or take a free attack equal to 1d8 + the caster's Dex or Strength modifier. On a success, the creature dodges without any harm.

For the duration of the spell, the caster can take a bonus action on each of their turns and repeat the action in any direction.

At Higher Levels: Whenever the spell gets cast at 2nd level or higher, the damage increases by 1d8

* - (Greese, applied to the souls of your footwear or feet; any blade)

Spell Tags: Damage Movement Environment Combat

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Kaijuzilla

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