Level
3rd
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
Melee
Damage/Effect
Necrotic (...)

You create a Large, ghostly hand within range. This hand is incorporeal and does not occupy its space, does not obscure vision or provide cover, and does not impede movement. When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the hand. On a hit, the target takes 2d4 necrotic and 2d4 poison damage, and it is grappled by the hand until the start of your next turn. The creature can use an action to make a Strength (Athletics) check or Dexterity (Acrobatics) check (its choice) against your spell save DC. If the creature succeeds, it breaks free of the hand's grasp and is no longer grappled.

Until the spell ends, as an action on your turn, you can move the hand up to 30 feet and repeat the attack against a creature within 5 feet of it.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the necrotic and poison damage both increase by 1d4 for every two slot levels above 3rd.

Previous Versions

Name Date Modified Views Adds Version Actions
8/2/2025 8:14:16 PM
11
0
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Coming Soon

Spell Tags: Damage Control Debuff

Available For: Cleric (Legacy) Druid (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Cleric Druid Sorcerer Warlock Wizard

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