You create an illusory duplicate of yourself formed from your own blood. The clone appears in an unoccupied space within 30 feet of you and lasts for the duration.
The clone is physically tangible but fragile. It has AC 12, 1 hit point, and immunity to poison and psychic damage. If it drops to 0 hit points, the spell ends and the clone collapses into a pool of blood.
On your turn, you can mentally command the clone to move up to 30 feet and mimic your actions, using your bonus action to direct it. The clone cannot attack, cast spells, or take actions other than Dash, Disengage, Dodge, Help, Hide, or Use an Object.
The clone appears identical to you but feels cold to the touch and lacks a pulse. A creature that uses its action to examine the clone can determine it’s an illusion with a successful Intelligence (Investigation) check against your spell save DC.
Blood Sacrifice. When casting this spell, you take 2d4 damage as your blood separates to form the clone.
* - ((a vial of your blood collected within the last 24 hours))
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