You attempt to seize control of a humanoid’s blood, manipulating their movements. Choose one humanoid that you can see within range. The target must succeed on a Constitution saving throw or be partially controlled by you for the duration.
On your turn, you can use your bonus action to control the target’s movement, forcing it to move up to half its movement speed in a direction of your choice. This movement can provoke opportunity attacks.
Additionally, you can force the target to perform a single simple action that requires only one limb, such as dropping an item, drawing a weapon, or opening a door.
The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Blood Sacrifice. When casting this spell, you take 2d4 damage as you establish control over the target’s blood.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, you can target one additional creature for each slot level above 2nd.
Comments