You unleash a torrent of crystallized blood projectiles in a 15-foot cone. Each creature in the area must make a Dexterity saving throw. On a failed save, a creature takes 4d6 piercing damage and begins bleeding, taking 1d6 necrotic damage at the start of its next turn. On a successful save, a creature takes half as much damage and doesn’t bleed.
The blood projectiles remain in the area until the end of your next turn, turning the affected area into difficult terrain. If a creature moves through this area for the first time on a turn or starts its turn there, it must succeed on a DC 13 Dexterity saving throw or take 1d6 piercing damage from the crystallized blood shards.
Blood Sacrifice. When casting this spell, you take 2d4 damage as your blood forms the deadly projectiles.
At Higher Levels. When you cast this spell using a spell slot of 3rd level or higher, the initial damage increases by 1d6 for each slot level above 2nd
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