You infuse the corpse of a Medium or Small humanoid with your blood, temporarily reanimating it as a revenant bound to your will. The revenant uses the zombie stat block with the following changes:
It retains its Intelligence score from life (minimum 6)
It can speak the languages it knew in life
It has advantage on saving throws against effects that turn undead
It regains 1d6 hit points at the start of its turn if it has at least 1 hit point
It is destroyed when reduced to 0 hit points
The revenant obeys your verbal commands to the best of its ability. If you don’t issue any commands, it defends itself but takes no other actions.
The revenant appears as a pale, blood-infused version of its former self, with your sigil visibly pulsing beneath its skin. When the spell ends or the revenant is destroyed, your blood returns to you if you are within 10 feet.
Blood Sacrifice. When casting this spell, you take 3d4 damage as your blood infuses and animates the corpse.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, the duration increases by 24 hours for each slot level above 3rd.
* - ( (a pint of your blood poured over a corpse))
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