You corrupt the blood of a creature you can see within range, afflicting it with a devastating blood-borne disease. The target must make a Constitution saving throw. On a failed save, the target takes 6d6 necrotic damage and is afflicted with all three Blood Curses (Exsanguination, Bloodless, and Crimson Agony) for the duration, suffering the following combined effects:
The target takes 1d6 necrotic damage at the start of each of its turns
The target has disadvantage on Strength checks, Strength-based attack rolls, and Constitution saving throws
The target’s speed is reduced by 10 feet
The target has disadvantage on concentration checks
On a successful save, the target takes half damage and is not cursed. A creature afflicted by this spell can make a Constitution saving throw at the end of each of its turns. On a success, the combined curse effects end.
Blood Sacrifice. When casting this spell, you take 4d4 damage as your blood sympathetically takes on aspects of the corruption you inflict.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the initial damage increases by 1d6 for each slot level above 4th.
* - ((a vial of diseased blood))
Comments