Level
4th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S, M *
Duration
Concentration 1 Hour
School
Necromancy
Attack/Save
None
Damage/Effect

You transform your blood into a horrific abomination that erupts from the ground at a point you choose within range. The abomination occupies a 10-foot space and lasts for the duration.

The abomination has the following statistics:

Armor Class 15 (natural armor)

Hit Points 65      Speed 30 ft.

STR 18 (+4) DEX 12 (+1) CON 16 (+3) INT 5 (-3) WIS 10 (+0) CHA 4 (-3)

Damage Resistances acid, cold, fire      Damage Immunities necrotic, poison     Condition Immunities charmed, frightened, poisoned

Senses darkvision 60 ft., passive Perception 10

     The abomination obeys your verbal commands. If you don’t issue any, it attacks the nearest creature other than you.

Multiattack. The abomination makes two attacks: one with its bite and one with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 2d6 + 4 piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 2d4 + 4 slashing damage.

Blood Spray (Recharge 5-6). The abomination sprays caustic blood in a 15-foot cone. Each creature in the area must make a Dexterity saving throw against your spell save DC, taking 3d6 acid damage on a failed save, or half as much on a successful one.

Blood Sacrifice. When casting this spell, you take 4d4 damage as your blood forms the abomination.

At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the abomination’s hit points increase by 15 and the Blood Spray damage increases by 1d6 for each slot level above 4th.

* - ((a pint of your blood))

Available For: Warlock (Legacy) Wizard (Legacy) Warlock Wizard

Blightstorm65727

Comments

Posts Quoted:
Reply
Clear All Quotes