You cause the blood within a creature to violently explode outward. Choose a point you can see within range, and all creatures within a 20-foot-radius sphere centered on that point must make a Constitution saving throw. Creatures without blood automatically succeed on this saving throw.
On a failed save, a creature takes 8d6 necrotic damage. On a successful save, a creature takes half as much damage.
Additionally, the ground in the area becomes covered in blood, turning it into difficult terrain until the end of your next turn.
Blood Sacrifice. When casting this spell, you take 4d4 damage as your own blood resonates with the explosive force.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d6 for each slot level above 4th, and the radius of the difficult terrain increases by 5 feet.
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