You seize complete control of a humanoid’s blood, turning them into your puppet. One humanoid you can see within range must make a Constitution saving throw. On a failed save, you gain control of the target’s physical actions for the duration.
On your turn, you can use your action to control the target like a puppet, forcing it to move and act as you choose. During this time, you can make the target use its action, move according to its speed, and react as you direct. You cannot force the target to cast spells or use special abilities.
Each time the target takes damage, it makes a new Constitution saving throw against the spell. On a success, the spell ends.
Creatures with no blood are immune to this spell.
Blood Sacrifice. When casting this spell, you take 5d4 damage as you establish complete control over the target’s blood.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the duration increases by 1 minute for each slot level above 5th.
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