You create a cloud of blood that forms a 20-foot-radius, 20-foot-high cylinder centered on a point you can see within range. The area becomes lightly obscured, and at the start of each of your turns, the blood rains down on creatures in the area.
Each creature in the area when the blood rains down must make a Constitution saving throw. A creature takes 4d6 acid damage and 4d6 necrotic damage on a failed save, or half as much on a successful one. Constructs and undead take only the acid damage.
Blood Sacrifice. When casting this spell, you take 5d4 damage as your blood forms the deadly rain cloud.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, both the acid and necrotic damage increase by 1d6 for each slot level above 5th.
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