You violently extract the life essence from creatures in an area, transferring it to yourself and your allies. Each creature of your choice in a 30-foot-radius sphere centered on a point you can see within range must make a Constitution saving throw. On a failed save, a creature takes 6d8 necrotic damage. On a successful save, a creature takes half as much damage.
For each creature that fails its saving throw, choose yourself or an ally within 60 feet to receive temporary hit points equal to half the necrotic damage dealt to that creature. These temporary hit points last for 1 hour.
Constructs and undead are immune to this spell.
Blood Sacrifice. When casting this spell, you take 5d4 damage as your blood resonates with the harvested essence.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the damage increases by 1d8 for each slot level above 5th.
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