Level
6th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Concentration 1 Minute
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Fire

You establish dominion over the blood of up to three creatures you can see within range. Each target must make a Constitution saving throw. On a failed save, you can control the flow of blood through their bodies, subjecting them to one of the following effects at the start of each of your turns:

     Stagnate: The target’s speed is reduced to 0, and it has disadvantage on all attack rolls and ability checks as its blood barely moves through its body.

     Boil: The target takes 3d8 fire damage as its blood heats dramatically.

     Surge: The target must use its reaction, if available, to make a melee attack against a creature of your choice that it can see.

    Calm: The target is incapacitated as you slow its vital processes to near stoppage.

You can select a different effect for each affected creature, and you can change the chosen effect for a creature at the start of each of your turns. Affected creatures can make a new Constitution saving throw at the end of each of their turns, ending the effect on themselves on a success.

Blood Sacrifice. When casting this spell, you take 5d4 damage as your blood resonates with your targets.

At Higher Levels. When you cast this spell using a spell slot of 7th level or higher, you can target one additional creature for each slot level above 6th.

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Blightstorm65727

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