Level
7th
Casting Time
1 Minute
Range/Area
Touch
Components
V, S, M *
Duration
Until Dispelled
School
Necromancy
Attack/Save
None
Damage/Effect

You place a powerful curse on a creature you touch, afflicting both them and their bloodline. The target must make a Constitution saving throw with disadvantage. On a failed save, they are afflicted with an Ancestral Blood Curse of your design.

The curse must follow these guidelines:

     It cannot directly cause damage or death

     It manifests as a specific condition (such as hair turning white, skin becoming translucent, or blood visibly moving beneath the skin)

     It imposes a specific penalty (such as vulnerability to a damage type, inability to tell lies, or disadvantage on specific checks)

     It may include a specific trigger condition (such as “activates during a full moon” or “manifests when experiencing strong emotions”) The curse affects the target and all of their direct descendants for three generations. The curse can be ended with a remove curse spell cast using a 9th-level spell slot, or a wish spell.

Blood Sacrifice. When casting this spell, you take 6d4 damage as your blood establishes the generational curse.

* - ((a vial of blood from the target, mixed with powdered obsidian worth 1,000 gp, which the spell consumes))

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Sorcerer Warlock Wizard

Blightstorm65727

Comments

Posts Quoted:
Reply
Clear All Quotes