You and a conclave of spellcasters, numbering at least three creatures, pool your magic into a gargantuan floating sphere of fire that crashes down as a devastating wave of roiling flame that sweeps across the battlefield.
Each caster must use their action to expend a number of spell slots until a total of at least 15 spells slots have been spent. The spell is triggered when the last caster uses an action to expend spell slots toward the Battle Magic spell. Each spellcaster must be within 50 feet of another spellcaster that is contributing toward the spell when the spell is triggered.
Target: 3 units
Attack: +13
Power: +13.
Enemy units damaged by this unit suffer a Power: +11 check on your next round.The spell has disadvantage on the Power checks if cast against a unit that is composed of creatures resistant to fire and fails against units immune to fire.
[Battle Magic: If the Attack check succeeds make 2 power checks. If the Attack check fails, only 1 power check is made. Each successful Power check diminishes a units casualty die by 1.
Battle Magic spells can only be learned by studying a thesis on magical warfare and each Battle Magic spell can only be used once per battle.]
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