Level
2nd
Casting Time
1 Reaction *
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Cold
An barrier of freezing energy manifests before you, protecting you from harm. Until the start of your next turn, you have a +5 bonus to AC, including against the triggering attack, and the creature that damaged you is sundered by vapours of freezing energy. It makes a Dexterity saving throw, taking 3d8 Cold damage on a failed save or half as much damage on a successful one.
Using a Higher-Level Spell Slot. The damage increases by 1d8 for each spell slot level above 1.
* - which you take in response to taking damage from a creature that you can see within 60 feet of yourself
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