Level
Cantrip
Casting Time
3 Actions
Range/Area
Sight
Components
V, S *
Duration
Until Dispelled or Triggered
School
Conjuration
Attack/Save
DEX Save
Damage/Effect
Damage

You and a conclave of spellcasters, numbering at least three creatures, pool your magic to cause great fissures in the earth to tear open beneath the feet of the enemy army.

Each caster must use their action to expend a number of spell slots until a total of at least 10 spells slots have been spent. The spell is triggered when the last caster uses an action to expend spell slots toward the Battle Magic spell. Each spellcaster must be within 50 feet of another spellcaster that is contributing toward the spell when the spell is triggered.

Targeted units that take a casualty from this spell are exhausted. This spell cannot target Flying units.

Target: 2 units (If a targeted unit is engaged, the engaged unit is also targeted by the spell. )
Attack: +8
Power: +8 


[Battle Magic: If the Attack check succeeds make 2 power checks. If the Attack check fails, only 1 power check is made. Each successful Power check diminishes a units casualty die by 1.
Battle Magic spells can only be learned by studying a thesis on magical warfare and each Battle Magic spell can only be used once per battle.]

* - (A total of at least 10 spell slots from a minimum of 3 casters)

Spell Tags: Damage

Available For: Bard (Legacy) Cleric (Legacy) Druid (Legacy) Ranger (Legacy) Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Rogue (Legacy) - Arcane Trickster (Legacy)

Madrox

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