Level
Cantrip
Casting Time
1 Action
Range/Area
Self
Components
V, S
Duration
Concentration 10 Minutes
School
Illusion
Attack/Save
None
Damage/Effect

Spectral instruments appear around you and perform a song of your choosing while you perform art of a like or different kind. You may sing, dance, orate, or perform some other entertainment to the tune of your Ensemble. The spell ends when you stop concentrating on it or your performance ends. If you performance is ended against your will, the music stops until your performance continues. The music is loud enough to be heard over a small crowd, though you can quiet it when you first cast the spell or as a free action while you concentrate on it. You choose the nature of the instruments and their quality.

While you concentrate on the spell, you can use your bonus action to cause your ensemble to strike a discordant chord. When you do so, every creature of your choice that can hear the ensemble must make a Charisma Saving Throw or take 1 psychic damage. Damage done in this way cannot bring a creature's hit points to 0.

The damage dealt by the discordant chord increases as you level up. At 5th level, it deals 1d4 psychic damage. At 11th level, it deals 2d4 psychic damage. At 17th level, it deals 2d6 psychic damage.

Available For: Bard (Legacy) Cleric (Legacy) Sorcerer (Legacy) Wizard (Legacy) Artificer (Legacy) Druid (Legacy) - Circle of Stars (Legacy) Paladin (Legacy) - Oath of Devotion (Legacy) Ranger (Legacy) - Fey Wanderer (Legacy) Sorcerer (Legacy) - Divine Soul Sorcerer (Legacy) - Clockwork Soul (Legacy) Warlock (Legacy) - The Archfey (Legacy) Wizard (Legacy) - Bladesinging (Legacy) Druid - Circle of Dreams (XGtE)

TrumpetDude21

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