Level
5th
Casting Time
1 Action
Range/Area
60 ft.
Components
V, S
Duration
Instantaneous
School
Necromancy
Attack/Save
None
Damage/Effect

Description:
You channel a forbidden force—not merely death, but erasure. A thin beam of sickly green-black energy fires from your hand, not to kill, but to remove. What it touches is scoured from reality, its form turned to ash, and its memory left behind like a whisper. This is not science. This is punishment.

Effect:
Choose one creature or object you can see within range. The target must make a Dexterity saving throw.

On a failure, the target takes 8d10 force damage. If this reduces the target to 0 hit points, it is disintegrated: turned to ash, leaving behind only dust, worn equipment, and non-magical items.

On a success, the target takes half damage and is not disintegrated.

This version of Disintegration cannot be counterspelled by conventional means. It counts as necromancy because it corrupts the soul as well as the body.

💀 Consequences — Echo of the Void:
Tearing something from existence stains you. After casting this spell, make a DC 17 Constitution or Wisdom saving throw (your choice).

On a failure, choose or roll 1d4:

Unstable Form – You are partially unmoored from reality. You gain vulnerability to force damage until your next long rest.

Phantom Pain – You feel what the target felt. You take 2d10 psychic damage, unavoidable, as guilt or entropy lashes your mind.

Fraying Soul – You cannot regain HP from magical sources for 1 hour.

Mark of Annihilation – For 24 hours, your shadow disappears and cannot be restored. Undead and extraplanar creatures recognize this and are hostile to you on sight.

If you fail this saving throw more than once per long rest, roll twice and suffer both consequences.

Available For: Bard Cleric Druid Paladin Ranger Sorcerer Warlock Wizard

Kryptotomic

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