You call forth a fragment of your shadow or a dead humanoid body, a living echo of your presence or of the once living humanoid that flickers between reality and void. This spectral duplicate aids you in combat, confusing your foes and striking with your essence.
Effect
When you cast Ebon Echo, a shadowy duplicate appears in an unoccupied space within 10 feet of you. The echo is intangible and cannot be harmed. It moves as you command (no action required) and always remains within 30 feet of you.
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Combat Aid:
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When you take the Attack action, you can make one additional melee attack through the echo instead of yourself. This uses your attack roll and damage modifiers.
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Distraction:
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Creatures attacking you have disadvantage on their first attack roll each turn if the echo is within 5 feet of them.
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Shadow Strike (Void Empowerment):
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Once per turn when you hit a creature with an attack made through the echo, you deal an extra 1d6 necrotic damage.
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This damage increases to 2d6 at 5th level, 3d6 at 11th, and 4d6 at 17th.
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Movement
The echo moves up to 30 feet per turn as part of your movement. If it is ever more than 30 feet away, it vanishes.
Scaling
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At Higher Levels: When you cast this spell using a spell slot of 3rd level or higher, you summon one additional echo for every slot level above 2nd. You can command each echo freely.
Classes:
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Sorcerer (Voidborn)
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Warlock (Great Old One / Shadow)
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Wizard (Necromancy / Illusion)
Visual
The echo looks like a dark silhouette of you or the dead humanoid you summoned, its form rippling with void energy, eyes glowing faint violet or silver, whispering in a distorted voice.
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