Level
2nd
Casting Time
1 Bonus Action
Range/Area
30 ft.
(30 ft. *)
Components
None
Duration
Concentration
1 Minute
School
Enchantment
Attack/Save
WIS Save
Damage/Effect
Control
You unleash a magical howl, anchoring enemies’ attention. Each creature of your choice within range must make a Wisdom saving throw. On a failure, they have disadvantage on attack rolls against any creature other than you until the start of your next turn and are forced to attack the caster.
Additionally, until the spell ends, you gain resistance to damage from any creature affected by Anchor Howl but losing half of your speed rounded down.
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