Level
2nd
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
10 Minutes
School
Transmutation
Attack/Save
None
Damage/Effect
Shapechanging

You invoke the dark, chaotic power sealed within you, transforming your body and drawing out its full destructive potential. You can only cast this spell from your original, unaltered form.

Temporary Vitality. You gain 2d6 + 5 temporary hit points.

Overflowing Power. The chaotic nature of the seal grants all your spell attacks and weapon attacks deal an additional 2d6 necrotic damage on a hit.

Flight Adaptation. You grow webbed-claw-shaped wings from your back which you can use to fly and glide and gain a Flight Speed equal to your Speed. You cannot manifest wings if your body is already altered or merged with another form (such as Wild Shape or Polymorph).

Change Appearance. You alter your appearance.Your skin turns ashen grey, your hair becomes dark blue and wild, your eyes darken, and a star-shaped mark appears over the bridge of your nose. This change is considered cosmetic but may impact social interactions. As an action, you may magically revert to your original appearance. Ending this spell.

Natural Weapons. You grow claws and fangs, which count as magical natural weapons:

  • Claws (Slashing) and Fangs (Piercing): On a hit with an unarmed strike using these, you deal 2d6 damage of the respective type.

  • Use your spellcasting ability modifier for attack and damage rolls with these natural weapons.

Using a Higher-Level Spell Slot. When you cast this spell using a spell slot of 3rd level or higher, you gain 5 additional temporary hit points for each slot level above 2nd.

Previous Versions

Name Date Modified Views Adds Version Actions
9/5/2024 5:22:46 AM
6
0
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Coming Soon
9/5/2024 2:28:26 PM
7
0
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Coming Soon
9/16/2025 1:55:36 PM
7
4
--
Coming Soon

Spell Tags: Shapechanging

Available For: Sorcerer Wizard

WeissKnight

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