You summon a spectral mist that rises from the ground, infused with the frozen whispers of tormented souls. In a point you choose within range, a 10-foot-radius cloud appears. Creatures that start their turn in the area or enter it for the first time on a turn must make a Constitution saving throw.
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On a failed save, the creature takes 2d6 necrotic damage and has their speed halved until the end of their next turn.
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On a successful save, the creature takes half as much damage and suffers no other effects.
While the cloud remains, you can use a bonus action on each of your turns to move it up to 20 feet in any direction.
Undead creatures inside the cloud may choose to ignore the damage, and gain advantage on their next attack roll made before the end of their next turn.
* - (a bit of sponge)
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