Level
Cantrip
Casting Time
Reaction *
Range/Area
Self
Components
S
Duration
Instantaneous
School
Transmutation
Attack/Save
None
Damage/Effect
Your powercasting ability determines how far you can jump.
Long Jump. When you make a long jump, you cover a number of meters up to your powercasting ability score plus your normal jump. If jumping over an obstacle, subtract 2 meters of distance per 4 meters of the obstacle's height.
High Jump. When you make a high jump, you leap into the air a number of meters equal to 2 + your powercasting modifier.
Hover: At any point during your jump, you can end your movement and hover in place. At the start of your next turn, you float to the ground, taking half your movement for that turn.
* - which you take when you jump as part of your movement
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