Level
1st
Casting Time
1 Bonus Action
Range/Area
Self
Components
V, S
Duration
Concentration
1 Hour
School
Transmutation
Attack/Save
None
Damage/Effect
Your artificial dragonmark grants your special abilities. When you cast the spell while holding a weapon you are proficient with (excluding seige weapons)choose one damage type: cold or fire. Until the spell ends, you deal an extra 1d6 damage of the chosen type to any target you hit with the weapon. Your weapon is considered magical for the purposes of overcoming resistance and immunity to nonmagical attacks.
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