Level
1st
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S, M *
Duration
1 Minute
School
Necromancy
Attack/Save
None
Damage/Effect

: Concentration, up to 1 minute (or until the wax cocoon is destroyed)

Description: You cause a creature to become encased in a thick layer of enchanted wax. Choose one creature within range. The target must succeed on a Constitution saving throw or become enveloped in wax, which forms a protective cocoon around it. The cocoon has 20 hit points and an Armor Class of 10.While encased in wax, the target is paralyzed and has resistance to all damage except fire damage. The wax severely limits movement, reducing the target’s movement speed to 0. The target cannot take reactions, and its ability to speak is completely hindered by the wax.

Damage Mechanics: The cocoon has its own hit points. The creature in side the cocoon does not take damage until the cocoon’s hit points are reduced to 0. Once the cocoon’s HP reaches 0, any excess damage is transferred to the creature inside, just as damage would be dealt in trample-like fashion in Magic: The Gathering, where any leftover damage carries over to the target. Cocoon Destruction: The cocoon can be destroyed by physical or magical attacks. If the cocoon reaches 0 hit points, the wax shatters, and the creature inside is freed. Damage dealt to the cocoon only affects the target once the cocoon is destroyed. If the target takes fire damage, the wax melts away immediately, ending the effect and causing the target to take an additional 1d6 fire damage for each round they were encased.

---Spell Progression:

At 2nd Level: The cocoon's hit points increase to 30, allowing it to endure more damage before breaking.

At 3rd Level: The cocoon's Armor Class increases to 12, making it harder to break.

At 4th Level: The Constitution saving throw required to resist the spell gains a +1 bonus for this spell only.

At 5th Level: You can encase an additional creature within 5 feet of the original target. The additional creature must succeed on the same Constitution saving throw, or it becomes encased in wax as well. At 6th Level: If you target only one creature, you can use a bonus action to call Light Wick, causing the target to burst into flames, burning for 2d6 fire damage per round for the duration of the spell. This damage is dealt at the start of the target’s turn each round.

* - (Small piece of wax)

Available For: Bard Sorcerer Warlock Wizard

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