You conjure a roaring surge of seawater that crashes in a line up to 30 feet long and 10 feet wide, originating from a point you choose within 30 feet. The wave rushes forward with tremendous force.
Each creature in the line must make a Strength saving throw. On a failed save, a creature takes 3d6 bludgeoning damage, is pushed 10 feet back, and is knocked prone. On a successful save, the creature takes half damage and is not moved or knocked prone.
Loose objects and unsecured items in the line are automatically pushed 10 feet.
🌀 When Cast via Staff of the Tidelord
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Does not consume a spell slot
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Does not require components
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Has 1 use per long rest (not charge-based)
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Still requires an action to cast
💡 Saving Throw DC:
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Use your spell save DC (typically 8 + Proficiency + Wisdom Modifier)
💥 Higher Levels
When cast using a spell slot of 3rd level or higher, increase the damage by 1d6 per level above 2nd.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
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8/8/2025 12:44:27 AM
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2
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0
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A
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Coming Soon
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