You gain a +1 to your spell save DC and spell attack bonus. If an enemy is affected by a spell effect (such as command or fear), any spell attack you cast while using this spell has advantage on the target. The reverse is true as well, where if a spell has damaged an opponent, and a spell with an opposing save is cast, the enemy has disadvantage on their saving throw. Additionally, if a spell lands a critical hit, you use the modifier in your critical damage roll.
Bloodburst has a certain volatility to it, however. You are put on a Timer. In X turns, starting from when the spell is cast, if you do not kill a being with a soul with a spell, you take Xd10 Magical Damage. Killing a being simply restarts the timer, it does not negate damage for the rest of Bloodbursts duration. X is the level this spell is cast at. (Minimum 3 turns, Max 9).
This spell can be voluntarily cancelled, which requires the user to make a Spell Save against their own Spell Attack DC or take Xd10 Magic Damage.
This spell has additonal effects if the user comes from a special bloodline. See Features and Traits for more. These additional effects and abilities cost time on the spell's timer.
Gold Dragon Bloodline:
Great, Golden Flames (1 Timer):
Any spell that does Fire damage now acts as though it has been cast at 1 level higher than it has.
These Flames can also burn through certain powerful metals, such as Adamantium, Mithril, Alchemical Brass, Duratite, and Black Steel.
This effect lasts 10 minutes, or until a spell has been cast in which it has received the benefits of the spell.
Majestic, Glorious Wings (1 Timer):
Summons magical wings on the wearer's back, allowing for Base Speed+10 of flight speed (40).
These wings can also function as additional appendages, with claws that can grip a simple cylindrical object. This effect lasts for 30 minutes
If Fly is cast on top of this spell, the speed is now 80. This increases the Timer cost to 2
Burning, Blazing Presence (1 Timer):
Whenever you take damage from an enemy, you release a 10 foot burst of fire that deals 3d6 Fire damage. This only affects enemies. This effect lasts for 2 turns.
If Fire Shield is cast on top of this spell, the light emitted now has +20 feet, grants immunity to cold damage, and deals 3d8 Fire damage in a 15 foot burst. This increases the Timer cost to 2.
Comments