Level
3rd
Casting Time
1 Action
Range/Area
30 ft.
Components
V, S
Duration
Instantaneous
School
Enchantment
Attack/Save
None
Damage/Effect

You attempt to charm a fiend, demon, creature you can see within range. It must make a Wisdom saving throw, and does so with advantage if you or your companions are fighting it. If it fails the saving throw, it is charmed by you until the spell ends or until you or your companions do anything harmful to it. The charmed creature regards you as a friendly acquaintance. When the spell ends, the creature knows it was charmed by you.

Available For: Wizard (Legacy) - School of Enchantment (Legacy)

MRjones13

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