Mimicking the garden which surrounds the Obsidian Tomb, this spell creates cloud of fog and carpet of obsidian spikes in a 30 foot radius. Upon casting and at the start of each of your turns, you roll a d4 to determine the effect of the fog, and a d4 to determine the effect of the spikes. The spell affects all creatures other than the caster.
FOG
1: Frightening Fog: Everyone in the fog must pass a Wisdom saving throw or be frightened by the fog.
2: Slowing Fog: The fog becomes difficult terrain, halving the speed of all creatures within.
3: Blinding Fog: Everyone in the fog must pass a Constitution saving throw or be blinded.
4: Weakening Fog: All creatures within the fog deal 50% less damage with all attacks.
SPIKES
1: Prickly Floor: Any creature walking on the spikes takes 1d8 Piercing damage per 5ft moved.
2: Defending Spikes: 6 spikes come out of the floor at locations of your choice to be used as cover, they are 5 foot wide with a height of 15 feet.
3: Targeted Attack: 5 spikes come out of the ground, each spike can make an attack against any creature in the Obsidian Garden, the attack deals 3d8 Piercing damage on a hit, it uses your spell attack modifier for attack rolls.
4: Spike Wave: A wave of spikes rushes through the Garden dealing 2d10 Piercing damage to all creatures inside who fail a Dexterity saving throw.
* - (a handful of bone and obsidian shards)
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