Level
2nd
Casting Time
1 Action
Range/Area
60 ft. (15 ft. *)
Components
V, S
Duration
Concentration 10 Minutes
School
Conjuration
Attack/Save
WIS Save
Damage/Effect
Psychic (...)

You conjure a 15ft x 15ft square of psychic flames.

Each hostile creature within the flames when it is conjured take 1d8 psychic damage. If a creature ends its turn in the flames, it must succeed a wisdom save against your spellcasting stat or take 1d6 psychic damage. It cannot use reactions until it ends a turn outside of the flames. Creatures in the flames have disadvantage on saving throws.

At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can choose to increase the width and length by 5ft or increase the 1d8 to 1d10 and the 1d6 to 1d8.

Spell Tags: Damage Control

Available For: Sorcerer (Legacy) Warlock (Legacy) Wizard (Legacy) Fighter (Legacy) - Eldritch Knight (Legacy) Sorcerer Warlock Wizard Fighter - Eldritch Knight

Xarren_the_windmaster

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