As a reaction, you can expend a spell slot to cast this spell after being attacked with mele damage. This spell last for one hour and can only be performed 1 time per long rest. If a creature makes a mele attack against you, they have to make a wisdom saving throw of 16 or higher or they go mad and make unarmed attacks against any creature within 30ft of them, that isn't you. Unless a successful wisdom saving throw is made. The creature then has to roll a 1d4 to determine how many turns they will continue to use unarmed attacks against the creatures around them. Anyone they attack takes unarmed damage. If no creature is within range of the target. They babble incoherently to themselves for 1 turn.
At higher levels you gain a fixed number of target creatures you can affect with this spell equal to 1/3 your characters level rounded up + 1d4 to determine how many creatures you can affect.
Example: a level 5 character can affect (2+1d4) creatures within range. If the value of your 1d4 roll is a 2 then @level 5 you can affect 4 creatures. Your roll + 1/3 your characters level (5)(Or 1 creature for every 3 or your levels. @lvl3 = 1 creature, @lvl 6 = 2 creatures, etc... lvl's 9, 12, 15 and so on.) rounded up = 2 as well.
lvl 1 - 1d4 creatures
lvl 3 - 1 + 1d4 creatures
lvl 6 - 2 + 1d4 creatures
lvl 9 - 3 + 1d4 creatures
lvl 12 - 4 + 1d4 creatures
lvl 15 - 5 + 1d4 creatures
lvl 18 - 6 + 1d4 creatures
lvl 20 - 7 + 1d4 creatures
* - 1 reaction when any creature makes a mele attack against you. You use this spell as a reaction.
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