Level
2nd
Casting Time
1 Action
Range/Area
5 ft.
Components
V, S *
Duration
Instantaneous
School
Necromancy
Attack/Save
CON Save
Damage/Effect
Necrotic

you conjure a blade made of blood in a space that is 5 feet in front of you which slashes at a creature within range, releasing a wave of blood that damages nearby creatures. Make a melee spell attack against the target. On a hit, the target takes 4d10 necrotic damage. Up to 3 creatures that are within 5 feet of both you and the target make a Constitution saving throw, taking the same damage as the target on a failed save or half as much damage on a successful one.

Using a Higher-Level Spell Slot. The damage increases by 1d10 for each spell slot level above 2.

* - (a drop of blood, a dagger)

Spell Tags: Damage

Available For: Cleric (Legacy) Blood Hunter - Order of the Profane Soul (INT) Blood Hunter - Order of the Profane Soul (WIS) Cleric (Legacy) - Blood Domain Wizard (Legacy) - Blood Magic Cleric Cleric - Grave Domain (XGtE) Cleric - Death Domain (DMG) Paladin - Oathbreaker (DMG) Paladin - Oath of Castigation Sorcerer - Crimson Sorcery

BeK2847

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