Level
7th
Casting Time
1 Action
Range/Area
60 ft. (5 ft. *)
Components
V, S
Duration
Instantaneous
School
Evocation
Attack/Save
DEX Save
Damage/Effect
Fire (...)

Summon a blinding energy above a creature you can see within 60 feet.  Each creature in the line must make a Dexterity saving throw. On a failed save, the creature takes 5d6 fire, 5d6 radiant, and 5d6 force damage, or half as much on a successful one. 
If a creature damaged by this spell is reduced to 0 hit points, it and everything it is wearing and carrying, including magical items, are destroyed entirely in the past, present, and future. The creature's soul, likewise, is ripped from existence. The creature cannot be restored to life or found in any Outer Plane by any means.
When reduced to 0 hit points by this spell and is above CR 15, all actions a creature took within the number of rounds played can be reversed. Any damage done, creatures killed, or any other effect made upon its surroundings are reversed. Roll a die corresponding with the number of rounds played rounded down to the closest even number to determine the die that is rolled (i.e. 7 rounds would roll a D6).

Using a Higher-Level Spell Slot. The damage increases by 1d6 per damage type for each spell slot level above 7. At level 8 the spell is a 15 ft cone and at level 9 it is a 100 ft line. Additionally you roll an +1 to the rounds reversed to determine the number of rounds that are undone if a creature is reduced to 0 hit points per spell above level 7.

Available For: Bard Cleric Sorcerer Wizard

Cbarchard34

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